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Exploited Engineer
Caldari Provisions Caldari State
15
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Posted - 2012.02.04 10:51:00 -
[1] - Quote
colay Starwolf wrote: You dont understand weapons.Each weapon type has its pros and cons.Torps are ment as short range high dps if you want to use a short range weapon use a micro warp drive.
Unfortunately, Caldari ships are notoriously short on PG, which makes fitting a MWD on a Golem impractical. Especially when you fit torpedo launchers, which have higher PG requirements than cruise launchers.
You've probably never tried to fit a Golem.
colay Starwolf wrote: Also you need a better understanding of the weapon systems.Turrets are based on tracking speed if you can track your target and hit you do damage based on how well you tracked the target and some other factors.However launchers dont need a target lock and always hit the target if you always hit every target for max damage thay would be game breaking.
You've also probably never tried to shoot a frigate with torpedoes. The don't do max damage, they do next to no damage. Try it, you'll be amazed.
colay Starwolf wrote: Drones are ment to help bigger ships vs smaller ones if you dont want to use them thats your problem.
You probably don't fly Caldari ships a lot. Else you'd know that heavy use of drones is not part of Caldari doctrine and their ships are built accordingly. Hence Caldari is the only faction without any dedicated drone boats and their ships drone capacities suck in general.
colay Starwolf wrote:Launchers are ment to do high damage to same size targets not smaller or bigger ones.
You probably don't use launchers or you'd know that they damage larger targets just fine. Especially unguided missiles are biased towards being better against larger targets. Unfortunately, torpedoes are unguided and the largest ship class you'll encounter in regular PvE are battleships. |

Exploited Engineer
Caldari Provisions Caldari State
15
|
Posted - 2012.02.04 10:54:00 -
[2] - Quote
Elemac Clemson wrote:+1 OP
I fly caldari for RP reasons, but the golem was the first ship to really shake my faith in my race.
Especially since it comes with two bonuses that are actually Minmatar (shield boost + tp bonus).
Elemac Clemson wrote:Sometimes I wonder if CCP realizes how bad the large missiles have become over the years.
Or, they could buff TPs. Enough that applying one of them means that the affected ship is in for some real pain. |

Exploited Engineer
Caldari Provisions Caldari State
15
|
Posted - 2012.02.04 10:56:00 -
[3] - Quote
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Exploited Engineer
Caldari Provisions Caldari State
17
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Posted - 2012.02.07 21:37:00 -
[4] - Quote
Hans Momaki wrote:Well, I do 1/5 th of my volleydmg against sansha elite-cruisers,
That's because their resists are much higher, not because they're too fast or too small.
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Exploited Engineer
Caldari Provisions Caldari State
17
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Posted - 2012.02.07 22:04:00 -
[5] - Quote
Ireland VonVicious wrote:Hans Momaki wrote:Ireland VonVicious wrote:
Also the 800 is from no implants. I pull 832 with my implants and have 2 implants that effect explosion radius and speed to allow for close to full dps on cruisers without switching missles.
So, basically your two imps beat my 2x Rigor II's, 1x flare , my RF TP and my 3% Exploradius/velocity when it comes down to dmg application on cruisers? Well, I do 1/5 th of my volleydmg against sansha elite-cruisers, and 1/3 against non-elite cruisers. I can't hit angel BS's for full dmg with fury's either... Stop posting faked facts please. The whole problem with the Golem is infact the dmg application from torps/cruise missiles. It's just ****** as hell. Dmg range is hilarious too (hi@42km without T2, lol). Either buff torps directly, or give a usefull bonus to dmg application to the Golem instead. Your post is unclear. Are you using torps?
No he's not. |

Exploited Engineer
Caldari Provisions Caldari State
17
|
Posted - 2012.02.08 17:06:00 -
[6] - Quote
Tari Tari wrote:
- Immune to tracking disruption
Unfortunately, any NPCs that use tracking disruption will also be shooting right into the Golems EM resist hole.
Tari Tari wrote:- Pure damage selection, no natural enemies other than jamming wich all marauders struggle with
Blood Raiders and Sanshas are a bit of a pain due to the Golems EM resist hole. Oh, yeah, and defender missiles will ruin your DPS if using cruise missiles.
Tari Tari wrote:
- Highest volley damage outside of artillery
That's actually a drawback in PvE since overkill will reduce your actual DPS.
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Exploited Engineer
Caldari Provisions Caldari State
19
|
Posted - 2012.02.12 18:35:00 -
[7] - Quote
Ireland VonVicious wrote:Use: Implants,
Oh, er, yeah. Hate to break it to you, but the ZMA implant only applies to guided missiles, and the ZMS implant only helps you hit faster things, not smaller things (i.e. torpedoes will still do next to no damage to frigates and cruisers).
Ireland VonVicious wrote:rigs,
Hate to break it to you, but rigor rigs only apply to guided missiles. And fitting any rigs other than velocity/flight time rigs will severely impact your already small range when flying a Golem.
Ireland VonVicious wrote:faction missles
These have exactly the same explosion radius and explosion velocity as their counterparts - only their base damage is about 15% higher. This means that you'll be hitting frigates for next to no damage with T1 torpedoes, and (next to no damage times 1.15) with faction torpedoes, at ten times the cost.
Ireland VonVicious wrote:and with one tp you'd be suprised what can be hit.
You should try that someday.
Torpedoes: No damage vs. frigates - at any range. |

Exploited Engineer
Caldari Provisions Caldari State
19
|
Posted - 2012.02.15 07:00:00 -
[8] - Quote
Cedo Nulli wrote:Maybe golem would work better if it was reworked into a gunboat (would love a raven hulled gunboat version)
That would basically turn it into a shield-tanked Kronos.
Fixing torpedoes alone would go a long way though (range of about 30km before rigs/implants/skills, less need for target painters). |

Exploited Engineer
Caldari Provisions Caldari State
19
|
Posted - 2012.02.15 16:48:00 -
[9] - Quote
Exploited Engineer wrote:Fixing torpedoes alone would go a long way though (range of about 30km before rigs/implants/skills, less need for target painters).
Correcting myself: 30km base range might be a bit over the top. Right now, base range of torpedoes is about 9km (interestingly just the same as HAMs), so increasing it to 15-20km would be enough. |

Exploited Engineer
Caldari Provisions Caldari State
19
|
Posted - 2012.02.17 11:17:00 -
[10] - Quote
Caellach Marellus wrote:There's a lack of discussion on the Paladin or the Kronos, surely if the Golem is the "Meh" of Marauders then there'd be reasons as to why it's worse than either of those.
Those have been stated in the thread.
1. Torpedoes (volley counting; necessity of rigs and implants to get halfway useful range since base range is equal to that of HAMs even though torpedoes are a battleship-class weapon; necessity of target painters (which are Minmatar EWAR anyway) even against BS-sized rats)
2. Target painters (two or three of them required, out-of-faction EWAR, juggling required)
3. Cruise missiles (Golem DPS is reduced much more than Raven/CNR DPS when using cruise missile due to one defender missile taking out 25% of the Golems volley instead of 1/6 or 1/7)
4. Lack of PG to fit a MWD when using torpedoes, meaning that you're stuck with no range and no speed. |

Exploited Engineer
Creatively Applied Violence Inc.
36
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Posted - 2012.05.08 20:10:00 -
[11] - Quote
Korgan Nailo wrote:[quote=Aoki Ayumi]Have you ever tried to mission with Pulse Lasers withOUT Scorch? It is the same ****.
There's tracking computers, tracking enhancers, rigs and implants available to help with that. And you don't need to juggle target painters at the same time.
Missiles don't have any modules to increase range. So you're stuck with rigs and implants. |
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